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Crowd Simulation
In its updated edition, this book covers techniques used in simulating crowds, particularly in video games and film. Covers path planning, and introduces the important concept of gaze attention - individuals seeming conscious of their environment and of others.
1 700,00 DH
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In its updated edition, this book covers techniques used in simulating crowds, particularly in video games and film. Covers path planning, and introduces the important concept of gaze attention - individuals seeming conscious of their environment and of others.
ISBN / EAN | 9781447144496 |
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Auteur | Thalmann, Daniel |
Editeur | Springer London Ltd |