Computer Games and Virtual Worlds

Auteur: Dannenberg, Ross A.
Editeur: American Bar Association
Explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues.

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Explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues.
ISBN / EAN 9781604427509
Auteur Dannenberg, Ross A.
Editeur American Bar Association