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We the Gamers
Combining research-based perspectives and current examples including Minecraft and Animal Crossing: New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.
360,00 DH
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Combining research-based perspectives and current examples including Minecraft and Animal Crossing: New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.
ISBN / EAN | 9780190926113 |
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Prix remisé | 390,00 DH |
Auteur | Schrier, Karen (Director of the Games and Emerging Media Program, Director of the Games and Emerging Media Program, Marist College) |
Editeur | Oxford University Press Inc |